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Piece by Piece, as told by Chip the teamster of ill-repute

A four-man cleanup team arrives at the laboratory complex of Big Company. They've been contracted to collect an artifact  that played some role in an event that killed one or more people working in the lab that morning. The details are sparse, and they are provided with only a collapsible screw-top bag into which they are supposed to put the artifact. The group is comprised of debonair marine Wynn, drug-addled teamster Chip, curmudgeonly structural engineer Emril, and Randal, an android. Upon entering the lab they find the lab director, Dr. Ojo, making repairs to a security android named Curtis in the employee lounge. Curtis had been attacked by by one of the researchers a couple of hours ago. Curtis seemed very much like a company android and was stingy with details around how he had come to be attacked, the details of the attack itself, and what was waiting for the cleanup crew in the lab.  Wynn took advantage of the amenities to eat some kind of soup the automated canteen offere

Ancient tongue of Unknown origin.

on the silver platter is a large black tongue. if you stare at it, the musculature seems to swell or flex slowly. with the encouragement of the ships’ android, you ingest the tongue. it's difficult to swallow and impossible to chew, and it strains your throat to get it into your stomach, but afterwards you feel fine, with no ill effects. that night you have some strange dreams. when you wake in the morning, your tongue falls off, and in its place is a long, thick, dark tongue-- the size and shape of a large black slug. it props your jaw open somewhat and now your mouth drips with greasy black liquid that stains your clothes. the tongue is new to you, but... very old. before it found you, the tongue lived for centuries. since long before the age of the dinosaurs. the tongue knows a word, a very old word. a word so old you’re sure no human has ever heard it uttered before. you’re dying to know what happens when this word is spoken out loud. at night, your friends and loved ones may h

Epilogue (Dead Planet, campaign arc one)

126 years, 5 months, 13 days after the events on the moon of the Dead Planet, the thirteenth awakening... The cryopod doors powered up one last time, and the deck lights on the  Lucifer Rising  blinked on again, and the cryochamber was bathed in a harsh yellow light. The frost on the doors is beginning to sublimate, the life support, pushed to its limit, rushes to full power and begins heating the ship and recycling the stale air. The humans twitched awake. Radon rose instantly and glanced about to take a quick inventory of their vitals and quirks. Humans never stop being concerned about Androids-- even when their own best interests are at hand, so he disguised these scans by pretending to yawn (as humans do) and take quick darting glances while examining his finger nails.  Several of the breakers were suffering from neurological damage, as to be expected on such a long flight, and many were pale and malnourished. Radon saw that many, at least half, seemed at times forgetful of why exa

mothership RPG weapon cards

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Weapon cards I made these weapon cards for the Mothership RPG ( https://www.mothershiprpg.com/ ). My idea was, you could print these out on cardstock, and in the area labeled "ammo" you could stack coins, glossy black stones you could buy at the nerd store, or even 3D-printed ammo tokens. For the check box in the top right corner, you could indicate the number of extra clips you have, etc etc. On either side you could jot down weapon notes, damage, secrets, and so on. I have one made for every weapon in the main rule book. I was thinking of making similar ones for the other inventory items/ cybernetics/ etc. I will hopefully get to that someday.